Contains the five numbers necessary to identify a hit uniquely: arm, plane (gap), panel, orientation, and hit within panel
Contains the five numbers necessary to identify a hit uniquely: arm, plane (gap), panel, orientation, and hit within panel.
TMuiHitID(const TMuiHitID& source)
TMuiHitID& operator=(const TMuiHitID& orig)
~TMuiHitID()
void Set(const short& arm, const short& plane, const short& panel, const EOrient_t& orient, const short& hit)
short Arm() const
short Plane() const
short Panel() const
EOrient_t Orient() const
short HitInPanel() const
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