_arm | TMuiEvalRes | [private] |
_orientation | TMuiEvalRes | [private] |
_panel | TMuiEvalRes | [private] |
_phi_reco | TMuiEvalRes | [private] |
_phi_true | TMuiEvalRes | [private] |
_plane | TMuiEvalRes | [private] |
_px_true | TMuiEvalRes | [private] |
_py_true | TMuiEvalRes | [private] |
_pz_true | TMuiEvalRes | [private] |
_theta_reco | TMuiEvalRes | [private] |
_theta_true | TMuiEvalRes | [private] |
_x_reco | TMuiEvalRes | [private] |
_x_true | TMuiEvalRes | [private] |
_y_reco | TMuiEvalRes | [private] |
_y_true | TMuiEvalRes | [private] |
_z_reco | TMuiEvalRes | [private] |
_z_true | TMuiEvalRes | [private] |
difference(Float_t a, Float_t b) const | TMuiEvalRes | [inline, private, virtual] |
get_arm() const | TMuiEvalRes | [inline, virtual] |
get_delta_x() const | TMuiEvalRes | [inline, virtual] |
get_delta_y() const | TMuiEvalRes | [inline, virtual] |
get_delta_z() const | TMuiEvalRes | [inline, virtual] |
get_orientation() const | TMuiEvalRes | [inline, virtual] |
get_panel() const | TMuiEvalRes | [inline, virtual] |
get_phi_reco() const | TMuiEvalRes | [inline, virtual] |
get_phi_true() const | TMuiEvalRes | [inline, virtual] |
get_plane() const | TMuiEvalRes | [inline, virtual] |
get_px_true() const | TMuiEvalRes | [inline, virtual] |
get_py_true() const | TMuiEvalRes | [inline, virtual] |
get_pz_true() const | TMuiEvalRes | [inline, virtual] |
get_theta_reco() const | TMuiEvalRes | [inline, virtual] |
get_theta_true() const | TMuiEvalRes | [inline, virtual] |
get_x_reco() const | TMuiEvalRes | [inline, virtual] |
get_x_true() const | TMuiEvalRes | [inline, virtual] |
get_y_reco() const | TMuiEvalRes | [inline, virtual] |
get_y_true() const | TMuiEvalRes | [inline, virtual] |
get_z_reco() const | TMuiEvalRes | [inline, virtual] |
get_z_true() const | TMuiEvalRes | [inline, virtual] |
set_arm(UShort_t arm) | TMuiEvalRes | [inline, virtual] |
set_orientation(UShort_t orientation) | TMuiEvalRes | [inline, virtual] |
set_panel(UShort_t panel) | TMuiEvalRes | [inline, virtual] |
set_phi_reco(Float_t phi_reco) | TMuiEvalRes | [inline, virtual] |
set_phi_true(Float_t phi_true) | TMuiEvalRes | [inline, virtual] |
set_plane(UShort_t plane) | TMuiEvalRes | [inline, virtual] |
set_px_true(Float_t px_true) | TMuiEvalRes | [inline, virtual] |
set_py_true(Float_t py_true) | TMuiEvalRes | [inline, virtual] |
set_pz_true(Float_t pz_true) | TMuiEvalRes | [inline, virtual] |
set_theta_reco(Float_t theta_reco) | TMuiEvalRes | [inline, virtual] |
set_theta_true(Float_t theta_true) | TMuiEvalRes | [inline, virtual] |
set_x_reco(Float_t x_reco) | TMuiEvalRes | [inline, virtual] |
set_x_true(Float_t x_true) | TMuiEvalRes | [inline, virtual] |
set_y_reco(Float_t y_reco) | TMuiEvalRes | [inline, virtual] |
set_y_true(Float_t y_true) | TMuiEvalRes | [inline, virtual] |
set_z_reco(Float_t z_reco) | TMuiEvalRes | [inline, virtual] |
set_z_true(Float_t z_true) | TMuiEvalRes | [inline, virtual] |
TMuiEvalRes() | TMuiEvalRes | |
~TMuiEvalRes() | TMuiEvalRes | [inline, virtual] |