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PHSphPoint.C

 
//--------------------------------------------------------------------------------------- 
// Class:  PHSphPoint.C  
// 
// Created by:  Jane M. Burward-Hoy and Federica Messer 
// 
// Purpose: The Phenix 3D Spherical Point 
//  
// Last update:  10/19/99 
//-------------------------------------------------------------------------------------- 
 
#include "PHSphPoint.h" 
#include "PHGeometron.h" 
 
PHSphPoint::PHSphPoint() 
{ 
  r     = 0; 
  phi   = 0; 
  theta = 0; 
} 
 
PHSphPoint::PHSphPoint(double r0,  double  p0, double t0) 
{ 
  r     = r0; 
  phi   = p0; 
  theta = t0; 
} 
 
 
PHSphPoint::PHSphPoint(double r0, PHAngle p0, PHAngle t0) 
{ 
   r = r0; 
   phi = p0; 
   theta = t0; 
} 
 
PHSphPoint::PHSphPoint(const PHSphPoint &rhs) 
{ 
   r = rhs.r; 
   phi = rhs.phi; 
   theta = rhs.theta; 
} 
PHSphPoint::PHSphPoint(const PHPoint &rhs) 
{ 
  PHGeometron* geometry = PHGeometron::instance(); 
  geometry->cartesianToSpherical(rhs,*this); 
 
} 
 
PHSphPoint::PHSphPoint(const PHCylPoint &rhs) 
{ 
  PHGeometron* geometry = PHGeometron::instance(); 
  geometry->cylindricalToSpherical(rhs,*this); 
} 
 
PHSphPoint::~PHSphPoint() 
{ 
} 
 
void PHSphPoint::print() const 
{ 
  cout << " ( " << r << ", " << phi << ", " << theta << " ) " << endl; 
} 
 
ostream& operator<< (ostream& os , PHSphPoint& point) 
{ 
  os << " ( " << point.r << ", " << point.phi << ", " << point.theta << " ) " ; 
  return os; 
} 
 
double dist(const PHSphPoint &sp) 
{ 
  cout << "not implemented " << endl; 
  return 0; 
} 
   
PHSphPoint& PHSphPoint::operator= (const PHSphPoint &rhs) 
{ 
  r     = rhs.r; 
  phi   = rhs.phi; 
  theta = rhs.theta; 
   
  return *this; 
} 
 
 
PHSphPoint& PHSphPoint::operator= (const PHPoint &rhs) 
{ 
  PHGeometron* geometry = PHGeometron::instance(); 
  geometry->cartesianToSpherical(rhs,*this); 
  return *this; 
} 
 
 
PHSphPoint& PHSphPoint::operator= (const PHCylPoint &rhs) 
{ 
   
  PHGeometron* geometry = PHGeometron::instance(); 
  geometry->cylindricalToSpherical(rhs,*this); 
  return *this; 
} 
 

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